Sorry about the title, I don’t know how to correctly phrase it. This is the problem:
I have this simple armature and a mesh, parented with automatic weights. I wanted to go a bit further and make the breast react to gravity and movement, so I followed this tutorial https://blender.stackexchange.com/questions/41235/rig-that-reacts-to-gravity
Breast move fine, but when I try to move the character with another bone, this happens
English is not my first language, so I hope those images have shown you what the problem is.