Greetings,
I need help. I’m stuck with my model, problem with this texture. How to make that?
First picture is my model, second green/rough texture.
Thank you in advance.
nikola93n
Greetings,
I need help. I’m stuck with my model, problem with this texture. How to make that?
First picture is my model, second green/rough texture.
Thank you in advance.
nikola93n
SEE WIKI ON DUPLIFACE
make one tentacule and use dupliface on sphere
happy bl
Sorry, but how to do that? x_x
Any tut or something like that.
You should be able to use a noise texture as a bump or displacement map for a rough glossy shader. Plug a Fresnel node into a color ramp, and connect it to the shader’s color input.
https://www.blender.org/manual/editors/3dview/object/properties/duplication/dupliverts.html
you should read the wiki which is an introduction to Blender
happy bl
Hi
You can use a Noise Texture or 1 of the other Texture in Node Editor…Shift - a Select Noise Texture in the Add Box.
Then use the scale and Detail to see if You can get it.
This is just to show…How it work.
Tai
use facing or frensel.blend (553 KB)
You may use facing or fresnel nodes from input to combine glossy and difuse, difuse and emission