Hello
For a jewelry piece I need to have a bronze like this, gold bronze not totally shiny on the surface and almost black on the lower level.
I’m not an expert for shader, does someone could help me to achieve this?
Hello
For a jewelry piece I need to have a bronze like this, gold bronze not totally shiny on the surface and almost black on the lower level.
I’m not an expert for shader, does someone could help me to achieve this?
Besides Ambient Occlusion, which works in both Cycles and Eevee (you need to activate the option in the Render panel in Eevee though), in Cycles you have the Geometry node > Pointiness output for example.
Thank you a59303 and moonboots
It really helps me a lot
That’s Great!