Hello
For a jewelry piece I need to have a bronze like this, gold bronze not totally shiny on the surface and almost black on the lower level. ![]()
I’m not an expert for shader, does someone could help me to achieve this? ![]()
Besides Ambient Occlusion, which works in both Cycles and Eevee (you need to activate the option in the Render panel in Eevee though), in Cycles you have the Geometry node > Pointiness output for example.
Thank you a59303 and moonboots 
It really helps me a lot


That’s Great!