How to make transparent plastic material with glitters inside of it

Hello,

has anyone have an idea how to make a transparent material with glitters inside of it. Can it be done by shaders or do i have to make a particle system of separated objects as glitters.

For inspiration I mean something like this:


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You can use a voronoi texture to create the flakes:


glitter_glass.blend (158.0 KB)

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Hello @Fowl thanks for raising this, I am begineer here and I was looking for something similar. @LordoftheFleas you are so helpful and I really appreciate your help for the solution. I am still curious if we can create a textuer of the mustard mayo?

I am not sore how to do this, I have just started learning this :slight_smile:

Make a new topic for it. But for the mustard I would use just simple texture as iam not as good with the shading setting. Have to learn better as well.

That looks amazing. I just wish I had half a clue about what the nodes are actually doing.

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Amazing!! Thank you :slight_smile: Please keep us posted if you are planning to create something like this texture. I appreciate your help.

I needed it for this plastic toy.

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That looks amazing, good work my friend

You can do it the same way as the glitter, just play with the colors.

I have question too, how can I activate/find SCALE node, documentation says it belongs to distort nodes group.

You mean how to scale the pieces in the material?

You guys are amazing!!! :heart_eyes: :star_struck:
May I have that .blend file please? I appreciate your efforts :slight_smile:

I mean where can I find node from screenshot
image

Its called vector math and select scale

Funny thing, I looked at vector math node and I couldn’t find it :slight_smile:
Thank you.

if it’s not too much to ask, could you share the nodes or material for this?

Defininitely, here it is:

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