Hi – I’m doing workbench renders of 2d motion graphics.
Using 2.81, if I:
start with a blank config directory
go to the Properties -> World tab, change the Viewport Display to black (0,0,0)
in the “Surface” pane turn off “use nodes” (changes world surface color to black)
change the render engine to Workbench
hit numpad-0 to assume camera view
use viewport shading drop-down to change background to “World”
…it’s clear that the “black” inside the camera frame is not pure black, but near-black. This is also the case if I do an F12 render: the background around the cube isn’t black, but a hash of near-black pixels. I assume this has something to do with the render sampling of the scene. Is there a simple way to make it render to true black?
Thanks for the reply – there is no volume shading, see the first post: if I do exactly as described above, I see this in the viewport:
…you can see that above the dashed line (i.e. inside the camera frame) there is the not-true-black. The same kind of pattern shows up in the F12 render (bottom right of the cube, enlarged):
I see it in the viewport, but not in the render (even when increasing brightness/contrast in the image editor). For the viewport I’d say it is just some active overlay (grid, floor, or something).
I note also that I can place a black plane in the background and it renders to true black, so it does appear to have something to do with world settings…
Ah, okay. Now I see it. Must have been something wrong with my color management settings.
But I can’t figure the problem out either. Blend file looks okay to me. Strange, but same behavior in 2.80 and 2.81. Probably no one else has noticed, as workbench is less popular and one has to look really close.