I have searched this forum and found a few threads. One has a .blend but is not there anymore.
I found this:
[LEFT]Modron vbmenu_register(“postmenu_332856”, true);
Join Date: Aug 2003
try this,…make a plane with raymir, and a stucci texture,…animate the offset of the texture,…render an image sequence of it, and use that as your animated water texture. if you want circular ripples then the wave effect is fine, but if you just want regular water, use the stucci texture with animated offset. you can set keyframes in the material window just like in the 3D window and the IPO window. once you have the sequence you need to know how to make it into an animated UV texture. also if you need a waterfall, or rapids, try rendering an animation of particles made to look/behave like water.
<edit> also there’s a freeware called caustics geneator which does animated tiles.
But it’s over my head. Please help with the above, or point me to something newer. I haven’t learned python yet.
I would guess learning wouldn’t really help me with this since I don’t understand what I would code to make water. If you follow me here? :o
this looks like an explanation for animations, as opposed to the GE; raytracing and procedurals are render-only. for a GE waterfall, I’d use a plane with an looped, scrolling texture (look for a UV scroll script). If you want mist, you could try to make a variation of the fire/smoke in monster’s tutes emitting from the base of the waterfall.
I can’t help you much in non-GE water, but maybe somebody else can.
Park Demo!!! Is what you want.
This is made by DOC… If you look at the fountain, it has water falls and the water movement. I hope that this is what you are looking for, for the water movement.
If you want flowing water - see my screenshots in MechaCop game.To see it in action in BGE just download the demo and BGL - skip the first level using “vetri” cheat code. In the second level you’ll find the water at the beginning. If you want something like that i’ll tell how to make it. It is very simple technique - i use animated textures. http://blenderartists.org/forum/showthread.php?t=92984
The waves goes perfectly on my machine. The problem is the CPU consuption. Its much for only an FX. The waves alone are great, but if you use it with anothers logics (in a complex game) + physics and these things can be really slow.The trick could be switch it in off when the player dont look at the water. I dont have any problem with the script, its simple and an great example of how move vectex in GE.