How to manage animated materials in the DopeSheet ?.

Well i got some materials setups, that change during the animation.
Those materials are put in a lot of objects.

When i animate the cycles material (animating mixr nodes), all objects get into the DopeSheet material.
I think this is wrong, or i do it wrong, as only 1 material changed, why dont i see just one material update in the dopesheet. (i mean there is no relation as to what objects a material belongs to, so why do i get it in the dopesheet).

So my question is do i do something wrong that i see all the affected objects in the dopesheet ?
Is there a way to only see a cycles material (without an object parent)
Or is this a bug i mean an area that could be improved.

(i’m aware that there is a filter to exclude materials and to exclude nodes), but i’d rather like the opposite a way to inlcude only materials. (that would mean only 1 row in dopesheet, instead 50 rows now.)

I also think the animation editors need some more options…
For a quick solution (not the best, I know), it to hide temporarily all objects except one, and work on the material of that one.