Dear fellow Blender enthusiasts, I would like your help on a problem I’ve encountered on a new project.
I’m trying to unrwrap my mesh and map directional textures to it.
The object in question is a knurled ring, made out of brushed stainless steel.
The brush direction in the knurls is linear along the individual axis of each knurl.
The brush direction on the ring is radial along it’s circumference, as shown in the screenshot.
I have absolutely no idea how to map my textures or unwrap this mesh correctly.
I’ve tried taking the mesh into Substance Painter and using spherical projection, which seems to solve the problem on the knurls, but doesn’t seem to work for the radial direction.
Any pointers, tips or tricks would be very much appreciated.
Thanks,
Tom