Hello today I am writing this post to ask you guys how do you guys mix 2 textures
in a case like these ?
I already know how to do it but it’s lot of time consuming and I don’t think
it’s the best appopriate method
my approach is to separate x,y,z node,
I separate x and y and then mix them, it’s still doable when it’s a simple plane with 4vertices
but it’s getting harder and harder as the plane gains more vertices and changes its form.
so I am wondering if there is a node that is separating the outer edges or from center to outer.
(I also found gradient node but its not working well in planes like these…T_T)
PS : I am not asking here without doing any effort, I’ve already googled
and watched some youtube videos tutorials and tried my best but unfortunately
I didn’t find any good solution to mix 2 textures in such a situation…
Big Thanks for letting me know that post ! I see there are lot of options available there, and I find one of them very interesting ! But, I still don’t think it’s the smartest way to separate the center from outer (as we need to take additional actions in vertex paint, uv unwrap etc…) I am willing to start and finish simply in shader nodes.
If I don’t get more replies here within 3 days I will mark your answer as the proper solution !
(because that means… we don’t have simpler way of doing it yet.
If thats what all smart and wise people are doing, I’ll just follow their methods)
If this weren’t a plane, then the Bevel node (in the shader graph) could work since it masks edges and in conjunction with a Geometry node’s normal makes it easy to produce edge wear, for example, which is pretty similar to your example here. But it needs thickness.
Thanks for sharing your idea
I also found the method using the bevel node but as you have said, it does not
work on a simple plane.
I am trying to learn blender’s node system and for me
3D is something difficult than 2D
but strangely I can find method for 3D (cubes, sphere etc) but not for 2D plane.
I want to walk step by step but I can’t find the first step (2D) but can find the next (3D)