I’m working on a sea monster that’s got a mouthful of big teeth. Kinda’ similar to what you might do for a shark, only the mouth curves upwards more like a big fish. The teeth will point in varying directions depending on where they are in the mouth. The sizes of the teeth will vary, but the position of the teeth is dependent on the shape of the mouth.
What I’d like to be able to do is setup something like dupliverts where vertices of a mesh (the mouth mesh) define where all the teeth will be. That makes it easy to position the teeth. Just plain dupliverts would work great if all the teeth were the same size pointing in the same direction, but they don’t. I still want to be able to adjust each tooth’s size and orientation individually.
Any suggestions? Have I explained the problem sufficiently?