How can I best model/generate a spiral? With a roughly rectangular cross section. With walls that are exactly touching, no gap, no overlap. Kinda like a nautilus shell.
I already got close to that in a rough and dirty way.
But I also need the spiral to go up towards the center, like a ramp. That means the surface has to stay horizontal when seen from the path the spiral takes.
go to the wiki script section and download the threads or bolts script
then you can select a 4 segments and generates your 4 sides helix in 3D
thre is also a post about twisted so you can make a search on it right here if this forum
it was threre this week again i think so ahve a look on it
there are several methods to do it !
Having trouble visualizing what you’re after from you’re first post, but I’ve had good results making sprial staircases (essentially bumpy ramps) using a combination of an array mod for the step, a curve mod with a circle as a basis, and another curve mod with a rising curve as a basis. Gives you a lot of control, since you can edit the curves to get what you want, and see the results in real-time. Order of the mods matters - be sure to experiment with the order in the stack a bit if you don’t get what you think you should be getting.