Hello, there are many ways you can do this, and the route you took isn’t wrong. The route I would take would be something like this: How To Make An Arch In Blender (youtube.com)
I would then play with the smoothness to get the oval shape.
Somebody might have a more efficient method though.
…well… there is more than a semicircle used as an arch
…but then using a half circle, selecting the top point and moving it downward with proportional editing with an bigger radio (~1.66) as the circle (1) … might give some similar result…
…because if not for architectural visualization or realistic simulation…
I don’t want to get off-topic, too much. Or hijack the thread, but there was this discussion on a Broken arch in Geometry Nodes, that could be used to re-create this type of arch …
That’s how I did it except for the spin tool, I just made a circle, filled it, and insetted. Then extruded to make the 2d figure 3d. And then scaled like you have done. But if you look closely you have distortion. The center is thinner than the laterals. I wanted a way to keep proportions of each “stone”.
Often (in your reference as-well) with stone arches, the keystone (the one at the top middle) is a bit longer than the others. In the reference the other stones get larger as you go down the arch.
Another method - as no one else mentioned it…
Add a curve, in edit mode duplicate it.
Edit one to the lower arch and the other to the top arch.
Changing the curve to 2D will auto fill it.
Check the curve resolution. About 37 matches your top image…