How to model tesselated mesh

Please I need some help how to medel this the best way possible
I want to create an architectural Shell

Maybe something like this would help you

You can probably make this via Voronoi Texture node

Just search for ‘Voronoi Pattern Blender’ on youtube.

I will try this and let you know if I get some result

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There is a thread about modelling this precise structure on here somewhere…

@Okidoki Can you remember the thread? You were involved in it I think?

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