Hi All, I was wondering if someone could explain how to model this shape. I’d like to add thickness to the shape and bevel the edges. I’ve tried using curves, box modelling and I can’t get a decent final result.
Thanks for your help.
Hi All, I was wondering if someone could explain how to model this shape. I’d like to add thickness to the shape and bevel the edges. I’ve tried using curves, box modelling and I can’t get a decent final result.
Thanks for your help.
If this is what youre looking for, heres 5 steps that I did. Included a blend file below
SimpleShape.blend (633.7 KB)
Hey thanks, but ugh, that’s just a rectangle. I’m trying to create a specific shape…
Oh, are you talking about cutting out those shapes in a mesh like in boolean operations?
This what you’re after? Each object represents a stage in the build, so should give you a guide.untitled.blend (651.2 KB)
Hey colkai, I couldn’t open the blend file, but I was able to import the mesh objects. What you did helps for sure and seems like a solution, but I’m not sure how to create it myself?
I see you created a basic shape as a plane, then skewed the shape, then added rounded corners, then solidfied and bevelled the shape…but how? lol Do you think you could quickly explain each step?
Hi,
Maybe with a little reading . . .
Modeling » Meshes » Structure
EDIT:
To help you take the plunge. . . a little simple explanation:
Here is a start …
Hey Free Access, I know all that basic stuff. I’m not that noob. I just can’t create this shape with good topology. As I will be using it -close-up in an animation.
Ha, well it’s better when the questions are specific …
What do you call a “good topology”?
If it is for an animation, does your object need a dense mesh to be able to be deformed?
Is it at the object modeling level that you have a problem? What have you already done … !!!
Regarding modeling, this is relatively easy…
1st step:
2nd step:
You pretty much nailed the whole process there. You could get the same result a number of ways, as FreeAccess says, you can draw the polygon over an image as well. I can do a small video to show you my process. I can stick it on YouTube.
defeater905, video is up, hope it proves helpful to you.
You guys are awesome thank you so much!! I was actually so close, but I didn’t realize you could bevel a vertex. I come from a CAD background so modelling in blender isn’t very intuitive for me. Thanks again for the help!