Thanks! I have yet to learn about geometry nodes, but I’ll surely try to replicate your setup.
What if I want the top faces to follow a smooth path, and not be perpendicular with the floor?
Yes, but as the cylinders started to get taller, they would start to lean to the inside. It’s hard to explain but I want the top faces to flow, but at the same time not slanting to the outside or the inside:
Oh you want the slope to be aligned to the curve direction and your cylinder slope isnt like that.
Yeah ok. Well there are several possibilities. You could go on with the geometry nodes setup and align the cylinders topfaces to the curve height.
But if you dont know geometry nodes well its perhaps easier to use the bent curve and convert it to a mesh with a square profile. You could use that result to boolean as you did.
You referred a bent curve, and to convert it to a mesh. I understand what you mean, but I don’t have a bent curve, and I can’t see how can I create one after having applied the boolean modifier to the cylinders…
Well there may be others here who know that better. Just search on youtube for geometry nodes and beginner. I am pretty sure there are quite some good introductory tutorials there to get a good start. Just choose one thats not older than a year or so. There was a geometry nodes version in blender before that was very different.