How to: move, copy aligned to 3D-Cursor

I actually considered myself an advanced user, but I guess I was wrong. My question is essentially illustrated in the images. Thanks for your replies.

Regards, Michael

Hmm.. :thinking: something like this ?? (It’s alwasy better to work on some blend file.. :wink: ):

Using Snapping to Face with “Align Rotation to Target” option will rotate object’s Z-axis to face normal

But is it possible without “Geometry Nodes”? I just want to copy it onto the “RoundCube” a few times. It’s supposed to turn into a sort of spider.

I tried everything … it doesn’t work

Please elaborate: “doesn’t work” doesn’t give us any helpful information.
What settings did you use, and what was the result?

Like so?

If I use Snapping to Face with “Align Rotation to Target” it looks like this

I tried everything, really!

Forum.blend (197.2 KB)

It does work: remember, as I mentioned above, it’s aligning object’s Z-axis to the normal.

You either need to rotate and apply your “leg” objects to Z-axis (so they are pointing up) and then snap.
Or rotate the object 90 degrees on local X-axis after snapping it to surface

I owe you a huge debt of gratitude.

I keep getting the axes mixed up.
In my mind, I still picture x as horizontal, y as vertical, and z as extending into the depth.

If I use Snapping to Face with “Align Rotation to Target” it looks like this

That will work if you apply the subdivision modifier on the cube. It’s snapping to the pre-modified version.