I want to join multiple vertices (connect), but blender than draws edges to the selected vertices (even though they’re “blocked” by other edges) thus adding new edges and vertices.
Yes i know about the knife tool, but it is slower.
As you can see in my image i have numerous ngons (there are about 30 or so of them). What I want to do is select all of the vertices, press join and then it connects without creating new vertices.
I can do it per ngon selection, but to do that numerous times takes too long.
As you can see, i deleted 1 ngon en connected the vertives. On the second ngon to the left you can see my selection, this selection i want to have for every ngon at the same time and then join/connect them.
Any idea how to do this?
Basically i wish to disable the feature that “J” does, and that is creating new edges through other edges.
There’s no way for Blender to infer that from a list of vertices. F2 addon that comes with blender might be able to, if you knock out that center polygon first though. Fill the bottom quad, then f, f, f, f.
What are you joining exactly? that’s the bit that’s confusing me (J key)
What if you delete all of the Ngons, then select all of your connection points, and do a grid fill?
or, delete all but one of them, use the knife tool on one, and then array them to make the 30 or so you need?
I’m not quite sure if there is a ‘one click’ option here.
F2 addon does it half, it does not created extra vertices but it does connect vertices that are “blocked” by edges. even deleting the ngon and then f does not do the job.
The problem is with your method, that I still have to create that blue line over numerous amounts of ngons. and to do that ez pz i have to know how “J” does not create new vertices and edges in “blocked” pathways of other edges. It may be hard to understand but i don’t know how else to put it.
If you don’t understand, i can start up Max and post some more screenshots of what i want to happend
Another way to do it per the other suggestion in the thread is:
Delete the polygon
Select the ring of edges by alt clicking the top edge(very important for next part)
Ctrl+F, Grid Fill, Span 1, Offset 1 (active edge must be top or you need a different Offset)
You still have to do them all individually though.
Thanks for the suggestion, don’t know what you mean by span1 and offset 1.
What I am doing now is select all the ngons, then switch to edge selection, save the edges as a group selection, go back to faces and delete all the ngons, select the group and do a grid fill.
It creates more tris, but for now that’s not a problem.
My idea:
Create just one column first with the intersections in the polygons, wich you want (so only 12 times to do “connect vertices”),
and then duplicate and rotate this element until you have the number you want.
And then join the meshes and use “merge vertices” connecr them along the vertical seams
this is interesting I was searching for face angles that you can see in similar when being in edges select mode. I would never imagine this poly slides what quite the same. I see that something is missing there. a way to select a face then maybe do a bridge edge loop and delete faces at once. I will try to look about this.