I’m trying to bake indirect lighting in Eevee for rendering/animation both interior and exterior of a 3D house with angular roof. How would you place irradiance volumes considering roof, interior & exterior at the same time?
I think I get artifacts due to outside being too bright, inside is relatively dark and irradiance probes trying to interpolate in between. How to tackle this issue? Or do you suggest different approaches?
Here is a test file: IRV_Test.zip (792.3 KB)