I just want to know how to run everything in BGE faster. I’m not talking about having a better fps rate for more fluid animation. To explain , here is the kind of situation that can append:
You did simulation in BGE with rigidbody , script , logic brick and everythings else you can play with in BGE. You are just interested by the ending result. But BGE play it with real life speed so you have to wait when you know a computer is strong enough to get the end result faster.
Or you just want to create a fast forward effect in a game. Example : Any tower defense games or any simulation game like SimCity.
How that can be achieved?
EDIT: In Unity it’s call “timeScale” I see in some forum. Similar thing in bge?