How to pose Dyntopo sculpts

I found a way of posing high poly sculpts, using mesh deform modif.
Im not the inventor of this (lol) Im just the reminder, It is not a new method.
You basically ‘rig’ the high poly sculpt with a low poly mesh that covers the sculpt. It is quite typical for advanced rigging and its called "skinning" ( I think). I cant tell you more than that because rigging is not my strong point but anyway.

So, I break this into several parts:

  1. Model the low poly mesh until is looks something like this: (here is a good tutorial from blendercookie that tells you how to do it right)


  1. (Optional) Rig the low poly mesh. You can pose the model without a rig but it depends on you.

  2. Add a mesh deform modif to the high poly sculpt.

  3. Set the ‘Object’ to your low poly mesh.

  4. Set the steps to whatever you want. I suggest not to go over 7 or 8.

  5. Bind.


  1. Pose.

Enjoy. :slight_smile:

I tested this on 200k poly and it work well maybe if you get over 500k it may get a bit laggy depends on your pc.

Here is mine pose with no additional sculpting.


Very good tip Alin … i will give it a try soon … thx for sharing :slight_smile:

To bring this up to date, there is also the Laplacian Deform Modifier http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Modeling#Laplacian_Deform_Modifier

Unfortunately there can be a problem with sculpts (even most dyntopo sculpts can go over that vertices count) and the new laplacian deform modifier :
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform

If the mesh is dense, with a number of vertices greater than 100,000, then it is possible that the nonlinear optimization system will fail.

While the Mesh Deform modifier should suffer from this problem.