Okay so I’m quite new to Blender and I’m trying to rig my first character.
But there’s a few things I’m a bit confused about and I might not have the right words yet to properly search for it. But hopefully these are quick questions to answer or it’s easy to direct me to the right place to look for answers or follow a tutorial.
This is the character I’m working on and right now everything is separate as individual objects like this:
The body.
The eyes.
The hair.
The mushroom hat.
The mushroom neck pieces [4 separate objects]
The sweater. [Unfinished]
[I still need to make the teeth]
I am following this tutorial: https://www.youtube.com/watch?v=PM8mOq9RiNE
I’ve finished the armature as shown in the first part of this tutorial, but now that it’s time to connect the armature to the character, I’m a bit unsure how to do it. It looks like all the parts of the girl from the tutorial are a single object separated by vertex groups?
I’d like to know if there’s a way to make the rigging work while keeping each object as separate [Or if it would be too complicated/cause problems]. Or if I need to merge all the separate parts into a single object for the rig to work?
And if that’s the case, how should I go about it?
I think a lot of things should be able to work even if they’re separate. Especially because a lot of it shouldn’t move too much like the hair and hat. But I don’t know how things will work with the Sweater and neck parts that should interact with several parts of the body. Is this part of the rigging process or is it a particles thing? Which is something I haven’t got to just yet.
Should I just continue following the tutorial and connect the armature to the body and then worry about attaching the rest of the parts later?
I’d also really appreciate any links to tutorials that deal with this part of the process!