at first i have to apologize for my bad english skills … I’am new in this forum and now switching from 3D’s Max to Blender.
Iam working on an environment scene with tileable textures. So i want to edit my UV mapped plane ( i want to move vertices WITHOUT scretching the texture ). in 3D’s Max its just ja checkbox to hold the UV in place while moving vertices and max begins automatically to tile the texture and keep proportions.
Is there a way for the UV to stay in position while moving vertices and edges, without subdividing the plane and unwrap it again after editing ?
for those who dont understand what i want to achieve, here is am example.
thank for your response.