I’m having trouble getting a texture to wrap properly around a bent tube. It’s not something I’ve done before, so I’m not sure how to go about doing it.
I’ve not tried unwrapping the tube, but I did assign the texture in the UV mapping window. I’m not sure how to set up my nodes to get it to wrap right, either.
The texture works ok for straight part, but not for the bend.
This is my nodes setup:
And this is the texture itself:
Any suggestions as how to properly wrap this texture?