Hi, I am learning to do some basic compositing, adding keyed footage to 3D scenes in blender, where there is camera and object movement.
Thanks to this forum I have a long ways in past couple weeks.
I am at the point where I can get good camera solve, import in Blender as python script, and place the keyed footage in the scene using an image as planes that follows camera. Not sure current best way to do that. I see various camera related options in the image as planes settings (follow camera, fill, etc) but none of them achieved the desired result, but things are working if I use the method of 1) select plane, select camer, hit ctrl C to copy location and rotation, then ctrl P and choose Keep Transform.,
But… even though the keyed object (in my test, it is my cat) appears in 3D with proper perspective and stays stationary on ground as in my footage, on the image plane the cat is above z=0. This tells me using that plane for shadowing is not going to work.
Now I know in general using the image plane is already non ideal for shadowing. But I am just trying to get this easy method to work before moving on to actually trying to use models of my filmned objects (in real project the object will be me playing guitar seated, sometimes walking).
I figured I could create empty cube, scale it to encompass camera, copy to it the camera rotation and lower the cube as a way to lower the camera so that cat is to point just before it starts to disappear below z=0, but that of course results in bottom portion of the image plane then going below z=0 which messes up the shot when cat later moves forward running past camera (cat gets clipped off where plane intersects ground plane).
I figure there is some nuance here, and maybe this particular test just doesn’t lend itself to shadowing via image as planes.
Also a question: If I did the camera solve correctly, and units were accurate enough (scene size in camera solver) , when bringing in the image plane should I expect the cat to already appear at z=0 in the image plane with no tweaking or does z position on that plane have no relation to cat’s seeming appearance on ground in 3D?
Anyway, I figure someone here has some great ideas!
thanks again