I am a long time Blender user looking for help with how to accomplish the following. I want to have assets in my asset library that I can configure when I add them to my scene. For example, a railroad boxcar might have an check box for door open, vs door closed. Sort of like when you add a sphere, you can configure the size, resolution etc. I would like to do the same with loadable assets. Ideally this would work whether I am linking or appending the asset. It would be nice if the option panel was ‘up front’ somewhere and not buried in a modify stack. What do you think would be the best approach - geometry nodes, maybe an auto run script - I don’t know.
Anyone have any thoughts.
Thanks
Wayne