When I save my .blend file I get a few error messages like this:
Unable to pack file, source path ‘G:\Desktop\Textures\Texture_Chipboard.jpg’ not found
That’s fine. I do have the .jpg file saved elsewhere.
How do I stick that .jpg back into my .blend file so it just stops giving this message on each save?
I’m not sure.
I think because I saved one .blend to another .blend to keep using the scene setup, but to render different parts.
I kept the lighting, but deleted the old objects. But the image used to render some of those objects must have stayed.
So probably the image isn’t needed in this .blend file
When I click an image file in the image editor, how can I tell if that image is used in this .blend file or not?
If it only says “F” next to it, does that mean it’s not actually used anywhere?
And if it says “4” next to it, how can I tell which four are using it?
If You want to save Your file to/with Blender…You need to go File Menu - External Data…And Tic the Automatcally Pack into Blend box…It will save all file with Blender.
you also need to know which files you still need to not !
if not needed then in the UV editor select image and Shift and click on the X beside file’s name
do that for all files not needed
then save file and close it
this will delete all not needed image files
then re open and check if the files are gone for good.
you also need to know which files you still need to not !
That’s what I’m trying to figure out. How to know which files are still needed.
If an image has a number next to it, is there a way to find out which things are using that image?
Also, when I click the number, the number goes away and only F is shown. If I then click that F, the number reappears. What is happening when we do that?