How to Realistic Fire in Blender 2.8? The fire looks terrible, especially in Eevee.
Blend File: https://goo.gl/XsnS8S
How to Realistic Fire in Blender 2.8? The fire looks terrible, especially in Eevee.
Okay. This is a quite broad questions. What exactly are you most unhappy with? The sim? The render? Which aspects of these exactly?
So far, what gives results I would like better:
Keep in mind the fire intensity does not affect surrounding objects. So you will also need to place a light in the fire so it affects nearby objects.
I’m going to watch this, and I appreciate that 2.8 is still beta. However, I have a scene in 2.79 (buildbot build) in which I did a lot of work to get fire looking how I wanted it.
I’d like to be able to load the same scene in 2.8 and have it work, at least so that I only have to tweak, but no-go. It’s terrible. There is no sign of fire, but rather an orange smoke, far from defined.
I’m not prepared to recreate from scratch just yet, since this may be fixed in future updates, but it feels like a bug, rather than an advancement.
in blender 2.8 eevee, i can not use “density” atttribute, and render result is abnormal, it is like eevee can not accept “density” atttribute data, at the same time cycles render is abnormal, i think these problem would be solved in released version.
watch for this video… here is hoping for the best… hehehe
https://www.youtube.com/channel/UCD0GTet7PkOuVH26nrfeNfA/community
I’ve been playing with my 2.79 scene to make it work in 2.80, and I’ve found that the smoke adaptive domain is causing a problem. Enabled, the smoke (fire, in my case) is displaced away from the emitter. Turn adaptive domain off and re-bake, and I’m getting there.
Possibly a beta bug?
OK, that’s closed, but I found the open duplicate. It seems this is something that needs fixing. I can’t isolate the issue myself, so hopefully the devs can.