Hi all ,
I’m found of Blender IK solver … it is just amazingly powerful !!
I find it is very convenient to quickly animate squelet-based characters …
Alas … I can’t find a way to record the bone animation into an Action Strip or into some ipos .
I use the IK solver to help me in animating characters … and I’d like to use the produced animation into BlenderGameEngine , as an autonomous Action Strip … (without IK Solver).
I tried various way to “Bake” the animation:
1- I tried to play the animation while armature is in Pose Mode … and I inserted Keys for all bones at some key frames …
But the resulting action is just flat …
2- I tried to make a script to read bone’s Quaternion at every frame … and record them in an other action Strip … it doesn’t work either
The value read from bones are the one corresponding to the rest position …
IKsolver act as through Bones wasn’t moving …
it’s frustrating …
I really don’t know how to record IKsolver’s work …
Does anyone have an idea ?
Some people told me that recording IKSolver’s anims used to be possible … is it planned to make it possible again in the futur ?
I think of parenting empties to each bone separatly (or using a follow constraint)… to make empties follow bones … and then make a script that record empties’position (instead of bone position) … and rebuild bone’s quaternion from empty’s rotation
is it feasible ?? isn’t there a simpler approach ??
Thank you …
Jean-Baptiste …