Hello, I’m trying to export my mesh into the gltf/glb format. I don’t need textures or materials included in the file, however I do need animations, skinning and quite a lot shape keys. I tried to fiddle around a bit and got this results:
gltf + bin (418KB + 30MB) glb (30,1 MB) gltf (40,4 MB) Draco compressed gltf (38 MB)
Is there a way to reduce the file size a bit? I kind of hoped that Draco compression helps me more. I also read I could reduce the vertex count but the mesh is already low-poly. Are there any other techniques? I probably miss something. I’m aiming for a size of a maximum of 10MB, as I’m using the mesh for a THREE.js application in the browser. Is that even possible? Thank you.