I’m not sure what I’m doing wrong here. The bake is always noisy regardless of resolution or samples. This bake was made with 10,000 samples, yes, ten thousand.
Wow. What does the mesh look like? Modifiers, materials? It looks to me like you have higher frequency detail in the mesh than you can pick up in the resolution of your AO image.
So I’ve done a bunch of troubleshooting and I believe I might have found the issue. The bake seems to work as it should, but only when rendering with CPU. GPU render doesn’t work properly.
Im using a 5700xt.