How to remove gaps caused by a normal map?

Hello. Thank you for watchinng.

I’ve created a normal map from an object with multiresolution modifier with its preview being 2 and its rener being 5. I set margin to be 5px.
However, if I applly the normal map, gaps and weird result appeared.

I’d appreciate if you could help me clean the result.

male torso.blend (4.42 MB)



This is the normal map. I failed to attach it.


I should’ve set the image texture to be non-color data, not color.
Solved.