How to render 3D anamorphic movie on curved screen?

Could someone save me and help me understand how should I configure the scene to create an animation and render to a curved panel?

In the photo and mockup it looks rectangular, but in the spec file it looks almost 1x1.

IT DOESN’T NEED TO BE ANAMORPHIC, I can just put a sentence passing in the direction of the panel, but if possible I want to make it anamorphic


Use the spec file exclusively- the photo has lens distortion, perspective distortion, and other qualities that make it undesirable as a reference. It should be very simple to make something follow the spec sheet- drop that directly into Blender, add a plane, extrude and rotate a couple times to follow it. Then, select all, shift right click that first face, press U, choose Follow Active Quads. Boom, done, your texture will move along the curve of the surface without any extra work on your part

I would also suggest you look into Camera Projection…

This video is probably far more than you need but it covers the steps of projecting and stitching a panoramic image You could pull out that info from the Key Moments 5:17.

and another with a static image…and how to Bake that image on a different UV…

so…use the different processes and you should be able to get what you want…
Happy Blending!

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Thanks for the help buddy, just confirming why now I feel like an idiot lol : So basically I create the 2D L shape that we see in the file, and that will be the area that the animation I create will appear. and in the final rendering at 3571x3488 pixels, even though most of what will be rendered was transparent? same as reference in 2D

Thank you, this will definitely help me a lot. I will avoid trying to create something anarmophic, because it seems too complicated for this specific LED, I will opt for the common method: create an L plane as in the reference file, and then render at 3571x3488. I hope I understand correctly lol

Yeah, I was being lazy with that response, let me actually show you what I was talking about:

So first, you make the shape and unwrap it:

And then you can do whatever you want texturing it, and it’ll follow the curve automatically:

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thanks for the help, i was about to give up on my first project lol, Could you help me with some more questions?

1.So I wanted to do something similar to the anamorphic effect, but I can’t render that angle and fit it to the 2d mesh.


2.and in this other way, I can fit in the 2D mesh, but maybe it doesn’t have the same angle from outside the store. Am I right? Perhaps this feat is not possible with this type of LED?

Not an advise, since it’s a rather complicated setup and requires some technical knowledge, but baking can be used in situations like this.

Basically, baking with ‘Selected to Active’ uses the surface of an object as a camera (its UVSpace), where each point in the surface acts as the camera’s position and the Normal vector at that point as the camera’s direction.

Setting up such an object will depend of what kind of projection/effect you want to use.
Since projections will be in terms of surface normals, this is a difficult thing to handle even for experienced users… But sure it’s doable.