Use the spec file exclusively- the photo has lens distortion, perspective distortion, and other qualities that make it undesirable as a reference. It should be very simple to make something follow the spec sheet- drop that directly into Blender, add a plane, extrude and rotate a couple times to follow it. Then, select all, shift right click that first face, press U, choose Follow Active Quads. Boom, done, your texture will move along the curve of the surface without any extra work on your part
I would also suggest you look into Camera Projection…
This video is probably far more than you need but it covers the steps of projecting and stitching a panoramic image You could pull out that info from the Key Moments 5:17.
and another with a static image…and how to Bake that image on a different UV…
so…use the different processes and you should be able to get what you want…
Happy Blending!
Thanks for the help buddy, just confirming why now I feel like an idiot lol : So basically I create the 2D L shape that we see in the file, and that will be the area that the animation I create will appear. and in the final rendering at 3571x3488 pixels, even though most of what will be rendered was transparent? same as reference in 2D
Thank you, this will definitely help me a lot. I will avoid trying to create something anarmophic, because it seems too complicated for this specific LED, I will opt for the common method: create an L plane as in the reference file, and then render at 3571x3488. I hope I understand correctly lol
2.and in this other way, I can fit in the 2D mesh, but maybe it doesn’t have the same angle from outside the store. Am I right? Perhaps this feat is not possible with this type of LED?
Not an advise, since it’s a rather complicated setup and requires some technical knowledge, but baking can be used in situations like this.
Basically, baking with ‘Selected to Active’ uses the surface of an object as a camera (its UVSpace), where each point in the surface acts as the camera’s position and the Normal vector at that point as the camera’s direction.
Setting up such an object will depend of what kind of projection/effect you want to use.
Since projections will be in terms of surface normals, this is a difficult thing to handle even for experienced users… But sure it’s doable.