How to Render Normal Map in EEVEE (for Unity)?

Hello,

How to render Normal Map (for Unity) in EEVEE?
I attached a screenshot and my blend file(2.83).

tmp.blend (2.1 MB)

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I have found the way from the video: https://www.youtube.com/watch?v=84PCO5R2uPo

tmp4.blend (2.1 MB)

But there is no antialiasing in the normal pass. It’s useless for me.

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Another way is to do with Material. MIx gray = 0.5,0.5,0.5

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Also, another way for composing. MIx gray = 0.5,0.5,0.5

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