How to render smoke in 2.5Alpha0

Ok guys, it’s pretty simple, thanks to no body helping me here, I found out how to do it anyways.

First:

Scale a cube (the default cube will work fine) up a bit in OBJECT MODE, not edit mode, if you scale it up in edit mode it makes our voxel data texture that we will create later, repeat it’s self, don’t know exactly why, but that’s what it will do. After you create that cube, go to the physics tab and hit the “Smoke” button and select “Domain”, this is like the bounding box for your smoke.

Second:

create a smaller object, suzanne, cube, sphere, whatever you want really, but make sure it’s quite a bit smaller than you domain cube and add a particle system, it doesn’t have to be anything too sophisticated really, I just used the standard preset, but made the life span only 1 frame long and turned off the particle visualization. Then go to the physics button and select “Smoke” and then “Inflow”. Go back to your particle emitter cube and go to the physics tab and you will see in the properties of the smoke that there is a bar with sparkles, that’s where you link your particle system to the smoke simulation, for that object, click on it and select your particle simulation.

Third:

To render you smoke, you must create a material for it to apply to the smoke simulation. Select you domain cube and create a new material (if you’re using the default cube it will already have a material), select “Volume” as your material type, turn the “Density” in the materials tab all the way down, then add a new texture (if not using the default material which already has a texture applied) and select the “Voxel Data” texture type, slide down to the texture effectors and turn on “Density” and make sure it’s all the way up.

Hit F12 and you should see you smoke rendered.

Here’s a video tutorial that I DID NOT MAKE, IT IS NOT MINE, that tells how to do this too, just in case I missed something, since I’m high on meds right now:

http://www.youtube.com/watch?v=DTOFvw3IUmA&feature=response_watch

Way to go JackBlack, I think I will try making some smoke again, and maybe it will work this time.

thankyou very much!

Yay i can finally continue progress on my Steampunk stuff

:(Your gfx card does not support 3dview smoke drawing.:frowning:

Time for an upgrade

Noney - can the Orbit function with the battery connected but all the casing off and in bits? Or do you have to screw it all back together, insert the battery and fire-it-up to see if its working?

Bill

just wondering if anyone could tell me how to make a renderstand out off a sig … rep will be given thanks

Hi, I am using Blender 2.5 and I am trying to render smoke particles, but when I press “Option/Alt+A” to preview the smoke, the smoke doesn’t render. Can someone please explain what settings I need to be able to see the smoke rendering?

Thanks

Ok, I figured it out. Thanks for the great tutorial!

thanx for scaling tip

Ok, I’m pretty sure you people are getting tired of people asking this… but… I just can’t get the smoke to render. I followed ALL the settings, went over the video, read all the tutorials I could find, and this is all I could get (scroll down for pic) I have also included a the blend file. This is really getting frustrating. I would really like any help anyone can give me

Attachments

Smoketest.blend (132 KB)

I followed the tutorial but I can’t still render the smoke.
How do I check if is my graphic card that doesn’t support it?

[Edit] I did a strange test and apparently I see some smoke :stuck_out_tongue: let’s see if my tests are rite! [/Edit]
I’m working on it, I had smoke only once, but now I will see if I can find a solution.

I also watch these tutorial but i can not render the smoke.I am trying to quite this but i could not.

Its really a great tutorial thanks for sharing this useful tutorial.