I apologize if this is easily answered but I can’t seem to find what I need right now.
I’m currently rendering a plain room for testing purposes. Around the entire room I’ve setup a cube with material shader set to a mix of “Volume Scatter” and “Volume Absorption”, which I believe seems to help add a sense of atmosphere to the scene.
So now I’d like to add a human actor (green screen keyed) into this virtual room, but I’d like to make him look as if the atmosphere is also on top of him, not simply him pasted on top of the scene.
How would I go about doing this? I’m assuming I could somehow move the volume scatter cube to a different “render layer”, such that the room is one png sequence rendered, then the atmosphere is a second png sequence rendered. Is that an appropriate solution? Would separating the two elements somehow mess up the lighting?
Thank you for your advice!