I’ve been trying to figure this out for a while now without much luck. My question is, how would you go about creating a water explosion similar to this:
I’ve tried a smoke sim but I can’t seem to get that to look right. i’m somewhat new to smoke simulations so maybe somebody more experienced can demonstrate it.
here a houdini video,maybe with helpfull steps (it looks like 3 flip fluid layer over each other) https://vimeo.com/106930270
maybe you can increase the mass or gravity of the smoke to behave more like water,not sure have not tryed this,just a idea.
or mix a fluid sim layer for the splash and a smoke sim layer for foggy water with more weight as sayed before.