Hello there, still very new to rigging and armature etc. I’m trying to rig a full body model and I got stuck on the foot part. I’ve done this process before, but I’m trying to do it with toes now. All the tutorials I can find only cover what to do if the character is wearing shoes or otherwise doesn’t have toes. I’m stuck and I don’t know what to do. Should I set up the bones in a different way or should I forgo rigging the toes altogether? Thanks!
Hi Wilford. You don’t need to over think it. The toes are going to be fine for animating as simple FK. Just parent all the roots of each toe to a single master toe bone that pivots from the ball of the foot. Then simply rig as you would a foot with a shoe.
Here’s what I am doing right now. I have attached 3 images.
1 is rest pose.
2 is rotating the heel bone backwards.
3 is rotating it forward to past limit rotation constraint on the toe rocker.
Thanks you guys! I’m relieved to know that this process won’t be as tedious as I thought it was going to be XD