How to rig a foot with toes...?

Hello there, still very new to rigging and armature etc. I’m trying to rig a full body model and I got stuck on the foot part. I’ve done this process before, but I’m trying to do it with toes now. All the tutorials I can find only cover what to do if the character is wearing shoes or otherwise doesn’t have toes. I’m stuck and I don’t know what to do. Should I set up the bones in a different way or should I forgo rigging the toes altogether? Thanks!

Progress without control/rolling bones, etc. -
Progress with -


Hi Wilford. You don’t need to over think it. The toes are going to be fine for animating as simple FK. Just parent all the roots of each toe to a single master toe bone that pivots from the ball of the foot. Then simply rig as you would a foot with a shoe.

Here’s what I am doing right now. I have attached 3 images.
1 is rest pose.
2 is rotating the heel bone backwards.
3 is rotating it forward to past limit rotation constraint on the toe rocker.


Thanks you guys! I’m relieved to know that this process won’t be as tedious as I thought it was going to be XD