A problem I always have with my characters are their wrists. I can’t figure out a way on how to rotate the hands withouth breaking the wrists and the arms. Here is what I mean:
Here is the Arm on it’s normal pose:
And this is what happens when I rotate the hand:
See what happens? Everytime I try to rotate the hand a bit too much that happens, and I got no idea on how to fix that.
Use a two bone forearm to smooth the twist. Also, curve bones can aid with this deformation. I’m at work atm, but I’ll be able to add some screen shots in a few hours to explain this in more detail.
You should try DanPro solution. Plus, if you look at your own arm, you’ll notice your wrist doesn’t rotate in its own axis by itself. That’s your forearm which makes your wrist rotate because of radius and cubitus.
Best solution is two bone armature as Dan suggested. Quick fix. move your armature above your sub surface. Add a few more edge loops to your arm and change your segments in the forearm, slightly adjust your weights. . I’m assuming this is not for a game.
FYI … it would be very helpful, “for posterity,” if at some point in the very-near future you did transcribe the essence of what you “had to say,” and added it as a follow-up post to this thread. It’s very disheartening to stumble-upon a thread (“years from now …”) which references a recording or a web-page “long gone.”