Hello.
How do you rig joints like armor plates on an elbow/knee?
I am trying to rig an elbow joint, and found this method using transformation constraints which seemed promising:
However, there is subtle change in the origin of rotation that I would like to avoid. Really, the 3 elbow pieces need to be “joined” and rotate at the same point as the elbow itself.
Is there a better way to do this? (with a rig, not shapekeys, etc.)
Also, just a quick “omg how the hell did they figure this out” to medieval armorers. I can’t even figure this out with a simple joint yet real armors are way more complex and well fitted.