Hello Blender Artists,
I’m making a rig of a stylized human, I used Rigify to generate the metarig and bones, and I need a facial rig.
As far I made my shapekeys with expressions and closing eyelids… my problem comes when I want to make the eye rig that follows a bone.
I use IK (I know that with Track to also it can be made) for the eye bone and then I have a bone to lookAt.
My problem is: the eyes are not spherical, they are deformed and they get out from the eye socket. Here I attach some images.
This is the eye bone in rest pose:
Eye, when looking up:
Eye, lookin at the side:
I tried with a lattice for deformations with no result :/. Any help?