How to rigg this model well(Help please)

Hi everyone, well the question may not be specific but I don’t know how to rigg properly this model.
I made the model with a course I bought, but the result of the course was just a render picture. (Not complaining tho, i just want more lol) This is my first model and like my first serious encounter with blender so I’m very new to more professional things? Like I knew the basics and the modes so I’m not that lost :sob:

The thing is, I want to also use this model to make animations, like walking, running, etc.
But I guess the riggify method doesn’t let me edit the rigg too much, such as changin the ears or give physics to the clothing because i tried to add more bones to the metarig and when i generate the rig doesn’t make the controls for those extra bones. (Or I just did it the wrong way :c ) The only extra thing I could add was the tail because I took it from the bone samples.

So, In the picture I wrote the thing that I want to have physics, mostly the long clothes, the others I already attached to the body and works decent. I kinda know the concept of bones work and I know the clothes should have it’s own bones, but I don’t know how to add them and atacch them to the body, like example when y move the arm the sleeve moves too.

I know the question might be difficult to answer so If you have a tutorial that could help me it’s also appreciated <3 (Btw, I already made the retopology to the character and is also painted!)

Just in case, I also know that rigging and weight painting it’s difficult and takes time, but I don’t really mind and I’m more than willing to learn how to do it. :sob:

You’ve stumbled into a highly complex topic that- unfortunately- simple options like Rigify aren’t going to help with. I’d recommend Pierrick Picault’s rigging course. In the meantime, a couple general things:

  • you talk about long clothes deforming. Doing this with bones is very, very, difficult. Your best option is to use corrective shape keys on your clothes and have those shape keys driven by the existing body bones.
  • for dangly things and the hair, this add-on makes life much easier:
    https://blendermarket.com/products/gravity-collider-physics-plugin this will help with quite a lot of your specifics, I’d highly recommend it.
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Hello !

First of, congratulations on your model, it’s pretty good especially given it’s your first steps with blender, it’s very promising for your future works !

However I don’t think it’s a good idea to jump of straight into rigging with that model, as it would probably requires a lot of technical knowledge, and since there isn’t a course that would guide you step by step to rig that model you’ll have to fill a lot of gaps in order to complete the task.
Especially if you want to mix physics with the rig it’s going to be hugely painful, I get that

But it’s probably much more difficult that you imagine.
In fact it’s not that it’s that difficult but it’s a job on it’s own. I a real production a model is made by a character artist, sometime it’s send to a texture artist , then a rigging specialist take care of the rig, then it’s send to some people specialized in animation eventually it can also be sent to CFX department to handle simulations for cloth, hairs and such…
All these people would probably have at least ~3 years of experience in all these fields to be able to manage something without supervision.
So to be able to make something really good out of your model you might need a bunch of years to study modeling, rigging, animation, physics to get to a standard result, like what we see on a regular video game, series…

Anyway, it’s also possible to learn all that to a degree but it’s best to separate the tasks : practice modeling like you do, use a basic rig to give them poses and do cool renders but keep it there.

Then learn rigging with simpler models, here are good resources :

Lastly you might consider practicing animation with an already rigged character like the Rain model from blender animation studio.
Eventually you can start mixing stuff like animating with your own rigged model, and grow in complexity with the model you made here…

Last stuff about physics, many times the cloths, hairs are rigged as well, it really depends on the kind of production the style, but since simulation takes a lot of time, if you don’t need super realistic motion it might work even better being hand animated.

Finally it’s very possible to learn modeling, animation, rigging all at the same time, but you might consider sticking to a simple style like this one : https://www.youtube.com/watch?v=9ZLT7i4BDcM

Hope that helps,
Have fun !

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Many thanks. Just a question, between Alive! and The art of effective rigging, which one you would recommend more? I know the second one is more recent, but I want to focusing mainly on rigging the clothes properly more than complex animations such battles or action poses.

Alive! Is an animation course, the other is a rigging course, so whichever you would rather learn more about

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Many thanks!