I have a set of instances to form a crowd of people, and I am trying to get them to face another object.
Is it possible to do this? I have this setup so far, but this is adding random rotation to instances (would be good for a random crowd of people milling around). I’ve tried all sorts of mucking about with normal captures etc., but I can’t figure this out.
Hi!
Plug the vector into Vector input in “Align Euler to Vector” node.
Don’t forget to choose the right Axis as well (the one that describes “front” of the character)
Thanks for the suggestion. I tried the vector socket, but this seems to make it worse. Everyone looks like they are doing that Michael Jackson lean, no matter how I alter the align to Euler axis:
Replace that Vector Math - Multiply node with a Vector Math - Normalize and then set the Pivot of the Align Euler to Vector node to Z. The Vector Math - Scale node is also redundant. You can simply switch the inputs of the Subtract node, if you want to switch the direction.
First: I only meant to use the Scale -1 node to flip the direction (you’d get the same thing by swapping Subtract inputs). It’s not meant to be anything other than “-1”
Second: you seem to have eliminated a whole X dimension with Multiply node? (0, 1, 0). Why tho?