I was studying texture mapping when I’ve encountered an obstacle I can figure to get ahead of.
I have my nice striped textures to apply on top of my object.
The default map input settings applies that with an angle of approximately 45° on the Z axis.
I’d like to rotate the Z axis of the texture so I could define the angle between the stripes of the textures and the edge of the object, say 10°.
But, when I search the Map Input panel I can find the scale and the offset buttons only! Where the rotate button is gone? There is a way to obtain a precise rotation without the rotation button?