How to scale a normal map to match the rest of the object.

Just like the title says, I’m trying to practice setting up different types of flat surface textures and can’t figure out how to set my normal map that the scale matches the rest of the image. Bottom pictures show my normal map as it is currently vs how the diffuse image texture and displacement map are set up without it. I’ve tried applying the scale of the image and, as you can see in the image, fiddling around with a mapping node with no success. I’m sure the solution is pretty simple and I’m probably just overthinking it.