I made a character and gave her a basic texture so I could play around with it.
I skinned her by creating seams and then LCSM unwrapping her.
Now I want to do the texture again, this time better.
I go to the UV Face Select view but I can’t see the seams.
If I unwrap the model again, Blender knows the seams are there and uses them but I can’t see them and would really like to not have to do them again.
Thus, is there a way to view seams? Is there something basic I am missing that displays the seams I have previously placed into the model?
Thanks,
Dingo_aus