How to select all multi-user objects?

Hi everyone!

I have a pretty simple question. I have an asset that consists of multiple objects. Now I want to apply scale and rotation on all the objects, but some of them are multi-user objects. So if I select all of them and press apply scale/rotation it shows the error message. Now the question is: how do I select all the objects that are not multi user (or vice versa) so that I can apply the scale/rotation on all the objects except the multi user ones (so that it doesnt show the error message)? Or is there an even simpler way to achieve the desired result?

Greets Jelle

Select one of the objects and go to select > select linked > object data. That will select all the objects you want to avoid. You can now hide them and work now on the objects you want.

Thank you for your reply! I understand that you can select all the copies of one multi-user object this way, but there are multiple ‘sets’ of multi-user objects so it will be tedious to click on and especially find all of them. My question rather is if there is an option to select all the ‘sets’ of the many multi-user objects in one click?

Not that I know of, but you can always go to the outliner and on “display mode” select “blender file”.


And under materials, if you right-click on a material a set of linked objects is using you can select them by clicking on select linked in the menu that appears. That could make the work easier.

I don’t say that there are no other possibilities, but there are no others that I know of. Maybe there is an addon for that.

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Thanks, I will try this!

You can easily select objects that share the same mesh data-block by doing Shift+G → Siblings. :slightly_smiling_face:

image

Thanks for the reply! I tried it, but ‘Siblings’ it just selects all objects of the entire scene. I tried others but none of them select the other object that share the mesh data. You can choose select linked → object data as Calandro already suggested to select the object with shared mesh data. But the real question is how to do this quickly if you have many ‘sets’ of objects sharing the same mesh data.

I guess you want shift+L → Object Data

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This shares object data. It does not select them.

For me in 3.2.2 it is selecting, did not changed default:
grafik

ctrl + L is linking for me:
grafik

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I read your shift as ctrl for some reason, my mistake. You are correct.