The question comes up every so often: How can you make a smooth topologically good mesh starting with a self-intersecting shape?
Finally, I have been motivated to write a how-to by a question from Kevin Tee. Here is his sketch showing the essence of the problem:
[ATTACH=CONFIG]311630[/ATTACH]
We want to start with an easily modeled low-poly shape, with hard corners and right angles, and end up with a smooth object with nicely joined intersections after applying a subsurface modifier, like this:
I hit a limit of three images per post. The images are not large, but there’s about fifteen of them. Now I’m trying to decide whether to write my little tutorial as a series of four or five posts here, or to go write an HTML file hosted elsewhere, and link to it. Posting here would be easier.
I have written some HTML and put it with all the images on my personal website. No mysteries about where the funding comes from! This is just a static page. My “content management system” is ftp and a text editor