How to separate objects from a physics animation

I have fractured an object and broken it up with a basic physics operation.

How do I separate out individual objects from the animation to use as static objects in a static scene?

Image below.

I found some guidance from gallingong here with two options to remove the simulation then apply the transforms in one keyframe or, to bake the whole simulation to keyframes.

First convert it to a mesh by hitting alt+c and choose ‘Mesh from curve/meta/surf/text’. Then go in to edit mode of the objects and hit P and choose Seperate by loose parts.

Great! That’s simple. Thanks.