I have made a character, rigged it and then posed it. Since my work requires static pose only. I want to get the mesh as it is in the posed form.
Right now when I get into edit mode on the character, the mesh gets back in the old position (the way I made it).
Is there any way to get the mesh as it looks in the posed form. I actualy require to add more localized details on the mesh.
Thanks for any help,