How to seperate mesh, in posed form


I have made a character, rigged it and then posed it. Since my work requires static pose only. I want to get the mesh as it is in the posed form.

Right now when I get into edit mode on the character, the mesh gets back in the old position (the way I made it). :frowning:

Is there any way to get the mesh as it looks in the posed form. I actualy require to add more localized details on the mesh.

Thanks for any help,


You can use the Apply Deformation script (included in 2.34).
You can access it in the Mesh -> Script menu while in edit mode or through the menus in the Script window.



Thanks for the reply,

I will check that one, as soon as I go back to my Home pc.