based on an input i am unable to progress, the render is uggly, i cannot imagine how transparency and refractions would not be a standard feature its seen in half life 2 tech demo and its quite aged
i just have no idea how to set it up correctly where it has no render flaws either (i am modeling a transparent cup)
it doesn’t seem to solve all the problems, the render looks ugly shadows look ugly some refraction artifacts, it seems to work with cycles but thats too grainy
i thought maybe a renderer is possible which is close to a gameengine
At the moment, Transparency is keeping me from using EEVEE on a project I’m working on. I don’t really understand why since if I apply a Glass shader to a Cube it looks fine, but in my proper scene, I can never quite get it to work the way I want to.
There is this if you’re interested, perhaps worth a shot, but my recommendation is that for glass/transparent materials to stick to Cycles.
If you can post a .blend file, or at least a screen shot, we may be able to help you, i’m guessing some of the eevee reflection/refraction options aren’t turned on.